The short answer
The short answer
Treat Citadel as a trap-evidence run. Use a normal expedition, plan the next safe surface, and do not trigger a trap just because it did not deal damage. Patch 2.5.a fixes a Citadel save path that blocked Medieval History, and Patch 2.6.b fixes a Gloom or Citadel revive path. If a current run still fails, record the exact trap, revive, save, and version instead of repeating an unknown route.
What the official updates establish about Citadel
The Final Ascent update introduced Citadel alongside Gloom and other late-route systems. Patch 2.01.a later improved Citadel level generation to prevent floating obstacles, and Patch 2.03.a placed a new batch of Gloom/Citadel maps into the daily rotation while Caldera and The Kiln were being prepared. Patch 2.04.a brought Caldera and The Kiln back, so Citadel should be read as part of a changing pool rather than a permanent daily endpoint.
The official posts are strong evidence for release and fixes, but they do not provide a complete trap map or a guaranteed route order. Use the image and map page as context, then read the trap state that the current session actually presents. This keeps a Medieval History attempt reproducible instead of based on an old screenshot.
| Version | Confirmed change | Practical effect |
|---|---|---|
| 2.0.a / The Final Ascent | Citadel introduced as part of the final major content update. | Use it as the source anchor for the Citadel guide and badge. |
| 2.01.a | Citadel level generation improved to prevent floating obstacles. | A layout issue was addressed; do not infer a fixed map from the fix. |
| 2.03.a | A batch of Gloom/Citadel maps entered the daily rotation temporarily. | Older rotation screenshots may describe a different pool. |
| 2.5.a | Citadel campfire save path for Medieval History fixed. | Loaded runs should still record host and save state. |
| 2.6.b | Gloom/Citadel revive case for Medieval History fixed. | A current failure needs exact revive and trap evidence. |
How to plan a Medieval History run
The badge criterion is not simply “reach the Citadel.” The community reference says you must climb past it without being hit by traps. Petrified Rocks do not count as a trap hit. An arrow trap activated with an item in hand counts even if you take no damage, and Drowsy from a luggage trap counts as being hit. Those details make a cautious route and a cautious interaction equally important.
Before the run, tell the team that a well-intentioned item interaction can invalidate the attempt. Keep the player seeking the badge in a clear position, call out trap triggers before interacting, and do not use a saved run as evidence until the host and save path are known. Patch 2.5.a and 2.6.b address named state bugs, not every possible accidental trigger.

| Event | Counts as a trap hit? | What to do |
|---|---|---|
| Petrified Rock touch | No, according to the badge reference. | Continue, but record the exact event if the game behaves differently. |
| Arrow trap activates with an item | Yes, even without visible damage. | Avoid interacting with trap lines during the badge run. |
| Luggage trap gives Drowsy | Yes. | Treat the luggage as a trap risk and keep the condition clean. |
| Revive in Gloom or Citadel | The 2.6.b fix targets a named badge-award case. | Record the revive and retest on the current patch if the badge is missing. |
Citadel saves, reconnects, and revives
A Citadel badge failure can be a condition failure or a state failure. Patch 2.5.a fixed a case where loading a Citadel campfire save prevented Medieval History. Patch 2.6.a improved campfire tracking for luggage and nearby objects and fixed host run-based progress at a campfire. Patch 2.6.b fixed a case where reviving in Gloom or Citadel could prevent Medieval History. Keep those paths separate when you report a result.
The safest retest keeps the original host, uses a normal expedition, and records whether the player was alive, dead, or revived when the Citadel was reached. If a non-host hosts from a save, the 2.6.a note says item spawning may still be a little weird. That does not prove the badge failed for the same reason, but it is essential context.
- Host Keep the original host when loading a Citadel save.
- Mode Use a normal expedition because Custom Runs disable badges in the community reference.
- Trap state Record every trigger or Drowsy event, even when no damage appears.
- Revive state Record whether the badge player revived in Gloom or Citadel.
- Version Use the current patch and attach the official post that matches the path.
Citadel run checklist
The checklist turns a difficult badge attempt into a small evidence trail. It cannot reveal a hidden layout or guarantee a reward, but it makes a failed run diagnosable. When a later official note changes a condition, the dated record also tells you which advice needs an update.
- 1. Confirm the route Check whether Citadel is actually in the current map sequence.
- 2. Brief the group Explain that trap activation can count even without damage.
- 3. Mark safe pauses Agree where the badge player can stop without forcing a risky interaction.
- 4. Protect the save Keep the original host and avoid migrating a loaded run.
- 5. Record the result Write the trap, revive, save, version, and whether the badge appeared.
Quick answers
PEAK Citadel guide FAQ
How do I get Medieval History in PEAK?
Climb past THE CITADEL without being hit by traps. Petrified Rocks do not count; arrow-trap activation with an item and Drowsy from a luggage trap do count.
Do Petrified Rocks void Medieval History?
The community badge reference says they do not count as a trap hit. If the current game contradicts that, record the patch and report the discrepancy.
Why did a Citadel save block my badge?
Patch 2.5.a fixes a case where loading a Citadel campfire save prevented Medieval History. Patch 2.6.a also improves campfire and host progress state.
Why did a Citadel revive block Medieval History?
Patch 2.6.b fixes a named case where reviving in Gloom or Citadel could prevent the badge. A current failure needs the exact revive, trap, host, and version context.
Is Citadel always in the map rotation?
No permanent daily order is established by the checked official posts. Gloom and Citadel were temporarily added to the pool, then Caldera and The Kiln returned. Check the current map page and session.
Can I use a Custom Run for Medieval History?
The community badge reference says badges cannot be earned in Custom Expeditions. Use a normal expedition for a valid test.
Sources and limits
How to read this page
Citadel release, generation, save, and revive claims come from official Steam announcements. The exact badge criterion and trap edge cases come from the community-maintained badge reference. The page separates those sources and asks for a versioned report when a current run differs.
